Wednesday, 7 May 2014

Characters created from original idea turnarounds.

For the second three models I was going to make I wanted to step away from making robots because although I found it enjoyable and interesting to make the details on them I wanted to look into making anthropomorphic models, keeping in the same mindset as my original designs of the fatherly praying mantis or the baby caterpillar.

I found the inspiration for some of these after being made to watch "The Beauty and the Beast" by my girlfriend. While watching this I couldn't help wonder what modern versions of some of the main characters who had become living versions of inanimate objects would look like; I soon came up with the ideas for the Alarm clock and Lamp models. The final model idea came from looking at an over flowing bin at work and how some of the rubbish spilling out the sides looked like arms. From these ideas I drew simple turnarounds on Photoshop and then began creating them in Maya.




Lamp Man
Lumiere, the candlestick holder from "The Beauty and the Beast" of which I took my initial inspiration from.
I liked the way the various parts of the stick had become his arms and hands and hoped to use something similar in my design.



This is my original idea for how I wanted my Lamp Man to look, I intended to use the plug as a hand, having the wire run up his back and then down the side to make a hand. I drew another normal hand on, hoping I could give it a metallic feel that would match the main shaft of the lamp but later came up with a better idea for a second arm. 



 These are the models I came up with and edited before I went on to adding colored detail to the model. I made the second hand out of the wire by making it longer and making it form a two fingered hand by going up the back and then coming back down, I liked this idea because it related nicely to the original theme I wanted the model to have, which was to use the normal parts of the object as human appendages. Aside from the hand, the only other change from the original drawing was the mouth, looking more at my inspiration I figured that making two small lines to form a mouth on the innards of the bulb would look unpleasant, so I went with extruding and smoothing a hole on the bulb base.


I added a glow to the eyes to give the transparent bulb more of an outline when it was rendered.

I'm happy with the reflection effect that I have on the whole model here, it gives it a clean, more 3D feel.










Tuesday, 6 May 2014

Characters created from existing Turnarounds.

Hat Creature Models and Turnarounds.


These are the more advanced models and final textured models of the hat creature I began to make in my previous post. 





I added a glow to the eyes and a bump map to the block to give it a stone texture using a lambert texture and  fractal bump.

Final Model with reflective panels around.



Smart Robot Turnaround and Models.



I made this model based on a turn around of a robot I found online. I found the Turn around by typing in "Smart Robot", hence the name of the model.
I wanted to originally make a humanoid design keeping close to the original I found online but decided to make it more robotic towards the end.







I liked the idea of the eyes looking like headlights and ended up with them having a casing with a matching texture as some of the other parts of the model.
I also used a bump map and a reflective blinn to make the metal parts.




Thin Robot Turnarounds and Models.

This design is one of my least favorites out of the models I have created.
looking at the turnaround I hoped it would be an interesting model to make but I found it difficult conveying the expression of the original design into 3D.
This may be because the original design is very much orientated to be a 2D design and not to be relayed onto a 3D plane.




This is the original design I came up with when making the model based on the 2D turnarounds. The eyes and mouth look very out of place on the head I had made so I ended up getting rid of them completely and making my own face for the model.

After replacing the face with something that I felt was a bit more robotic I added a chest piece to add some detail to the model and also inserted edge loops so that I could smooth the chest and head. I like the head much more when it is smoothed as it gives a sleeker, less crude or jagged feel to the model.

For the final parts of texturing I used a blinn for the majority, making it reflective to make the metal parts and I also added a glow effect to the eyes and chest control panel to give it more of a typical 50's robot kind of feel.




Tuesday, 18 March 2014

Beginning anew

I was told to go in a different direction with my character design and so I started looking into using 2D turnarounds and using them in Maya to create a 3D model of the character.

The first one I looked at I took from the internet as a test and on advise that I should use pre-made designs of characters for my models so I can show how the original designer made them and how I made them in 3D.

Robot.






Hat Creature

The Second model I did was one that I drew the turnaround for after seeing the character as a mascot on a YouTube series.

This is the original image I based my turnaround on.


Turnaround



Finals
(Without Mouth)



(With Mouth)