Wednesday, 7 May 2014

Characters created from original idea turnarounds.

For the second three models I was going to make I wanted to step away from making robots because although I found it enjoyable and interesting to make the details on them I wanted to look into making anthropomorphic models, keeping in the same mindset as my original designs of the fatherly praying mantis or the baby caterpillar.

I found the inspiration for some of these after being made to watch "The Beauty and the Beast" by my girlfriend. While watching this I couldn't help wonder what modern versions of some of the main characters who had become living versions of inanimate objects would look like; I soon came up with the ideas for the Alarm clock and Lamp models. The final model idea came from looking at an over flowing bin at work and how some of the rubbish spilling out the sides looked like arms. From these ideas I drew simple turnarounds on Photoshop and then began creating them in Maya.




Lamp Man
Lumiere, the candlestick holder from "The Beauty and the Beast" of which I took my initial inspiration from.
I liked the way the various parts of the stick had become his arms and hands and hoped to use something similar in my design.



This is my original idea for how I wanted my Lamp Man to look, I intended to use the plug as a hand, having the wire run up his back and then down the side to make a hand. I drew another normal hand on, hoping I could give it a metallic feel that would match the main shaft of the lamp but later came up with a better idea for a second arm. 



 These are the models I came up with and edited before I went on to adding colored detail to the model. I made the second hand out of the wire by making it longer and making it form a two fingered hand by going up the back and then coming back down, I liked this idea because it related nicely to the original theme I wanted the model to have, which was to use the normal parts of the object as human appendages. Aside from the hand, the only other change from the original drawing was the mouth, looking more at my inspiration I figured that making two small lines to form a mouth on the innards of the bulb would look unpleasant, so I went with extruding and smoothing a hole on the bulb base.


I added a glow to the eyes to give the transparent bulb more of an outline when it was rendered.

I'm happy with the reflection effect that I have on the whole model here, it gives it a clean, more 3D feel.










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